﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game.templates.player
{
    public class LvlUpData
{
	/**
	 * Field _hp.
	 */
	private double _hp;
	/**
	 * Field _mp.
	 */
	private double _mp;
	/**
	 * Field _cp.
	 */
	private double _cp;
	
	/**
	 * Constructor for LvlUpData.
	 * @param hp double
	 * @param mp double
	 * @param cp double
	 */
	public LvlUpData(double hp, double mp, double cp)
	{
		_hp = hp;
		_mp = mp;
		_cp = cp;
	}
	
	/**
	 * Method getHP.
	 * @return double
	 */
	public double getHP()
	{
		return _hp;
	}
	
	/**
	 * Method getMP.
	 * @return double
	 */
	public double getMP()
	{
		return _mp;
	}
	
	/**
	 * Method getCP.
	 * @return double
	 */
	public double getCP()
	{
		return _cp;
	}
}

}
